Game Development Community

Weird problem

by marblefire · in Constructor · 09/14/2008 (6:31 pm) · 3 replies

This is a .map related problem.

Recently, I made a .map and sent it to my friend to be converted to a .dif for Marble Blast. (The exporter used here is called MBMap2dif.exe, but I think it's very similar to the exporters in Constructor.) However, he claims that there are malformed "polys" in the .map. When I look, however, nothing seems to be malformed and everything loads fine. What do you guys think could be the problem?

Specifically, the error my friend got was, "Vislink Cannot be Coplanar with a Node." What does that mean? Thanks in advance.

#1
09/18/2008 (9:19 pm)
Sorry to bug everyone, but does anyone have any ideas? :-)

Is there any way to search a .map quickly for malformed shapes (without going through every brush :P)?
#2
09/21/2008 (6:57 pm)
This topic might help with the error explanation.
#3
10/13/2008 (10:05 am)
Rather than create a new topic, I'll just bump this one. (BTW, thanks, David, that really helped a lot. :D)

I've gotten another MarbleBlast Map2dif error, this one being the increaseMaxWindingPoints error. Does anyone know anything about this error? If it's any help, the things trying to be converted are parts of a hollowed tube.

Thanks in advance.