Liboil: low-level CPU optimization library
by Orion Elenzil · in Torque Game Engine · 09/12/2008 (1:43 pm) · 0 replies
Following the dirac thread, i stumbled on "liboil",
a package for optimizing general math and data manipulations.
it's neat because for each basic operation it has several different hand-optimized routines,
and at application startup it runs them, times them, and chooses the fastest.
which is pretty similar to what TGE's Math::init() does,
but looks a bit more extensive.
edit: added link
a package for optimizing general math and data manipulations.
it's neat because for each basic operation it has several different hand-optimized routines,
and at application startup it runs them, times them, and chooses the fastest.
which is pretty similar to what TGE's Math::init() does,
but looks a bit more extensive.
edit: added link
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