Energy function
by Ironbelly Studios · in General Discussion · 09/11/2008 (4:57 am) · 3 replies
In which file the energy function is defined(tge1.4).
like ..
%object.getRechargeRate();
%object.setRechargeRate();
%object.getEnergyLevel();
%object.getEnergyPercent();
%object.setEnergyLevel();
// Health Functions
%object.getRepairRate();
%object.setRepairRate();
%object.getDamageLevel();
%object.getDamagePercent();
%object.setDamageLevel();
%object.applyDamage(); // this is very necessary //
%object.applyRepair();
%object.getDamageState();
%object.setDamageState();
like ..
%object.getRechargeRate();
%object.setRechargeRate(
%object.getEnergyLevel();
%object.getEnergyPercent();
%object.setEnergyLevel(
// Health Functions
%object.getRepairRate();
%object.setRepairRate(
%object.getDamageLevel();
%object.getDamagePercent();
%object.setDamageLevel(
%object.applyDamage(
%object.applyRepair(
%object.getDamageState();
%object.setDamageState(
About the author
#2
And I have tried in the file aiPlayer.cc as follows but its not happening ........
function AIManager::spawn(%this)
{
%player = AIPlayer::spawnOnPath("Kork1","MissionGroup/Paths/Path1");
%player.followPath("MissionGroup/Paths/Path1",-1);
$player1=%player;
echo("*************************************************");
echo($player1);
%player.mountImage(CrossbowImage,0);
%player.setInventory(CrossbowAmmo,1000);
%player = AIPlayer::spawnOnPath("Kork2","MissionGroup/Paths/Path2");
%player.followPath("MissionGroup/Paths/Path2",-1);
$player2=%player;
echo("*\&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&");
echo($player2);
%player.mountImage(CrossbowImage,0);
%player.setInventory(CrossbowAmmo,1000);
return %player;
}
and from the missiongroup I have changed the path2's co-ordinate too.... but still its not working.
11/10/2008 (10:23 pm)
I m using Torque 1.4, and I want to create an another aiPlayer........ so how would I do??And I have tried in the file aiPlayer.cc as follows but its not happening ........
function AIManager::spawn(%this)
{
%player = AIPlayer::spawnOnPath("Kork1","MissionGroup/Paths/Path1");
%player.followPath("MissionGroup/Paths/Path1",-1);
$player1=%player;
echo("*************************************************");
echo($player1);
%player.mountImage(CrossbowImage,0);
%player.setInventory(CrossbowAmmo,1000);
%player = AIPlayer::spawnOnPath("Kork2","MissionGroup/Paths/Path2");
%player.followPath("MissionGroup/Paths/Path2",-1);
$player2=%player;
echo("*\&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&");
echo($player2);
%player.mountImage(CrossbowImage,0);
%player.setInventory(CrossbowAmmo,1000);
return %player;
}
and from the missiongroup I have changed the path2's co-ordinate too.... but still its not working.
#3
And I have tried in the file aiPlayer.cc as follows but its not happening ........
function AIManager::spawn(%this)
{
%player = AIPlayer::spawnOnPath("Kork1","MissionGroup/Paths/Path1");
%player.followPath("MissionGroup/Paths/Path1",-1);
$player1=%player;
echo("*************************************************");
echo($player1);
%player.mountImage(CrossbowImage,0);
%player.setInventory(CrossbowAmmo,1000);
%player = AIPlayer::spawnOnPath("Kork2","MissionGroup/Paths/Path2");
%player.followPath("MissionGroup/Paths/Path2",-1);
$player2=%player;
echo("*\&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&");
echo($player2);
%player.mountImage(CrossbowImage,0);
%player.setInventory(CrossbowAmmo,1000);
return %player;
}
and from the missiongroup I have changed the path2's co-ordinate too.... but still its not working.
11/11/2008 (4:43 am)
I m using Torque 1.4, and I want to create an another aiPlayer........ so how would I do??And I have tried in the file aiPlayer.cc as follows but its not happening ........
function AIManager::spawn(%this)
{
%player = AIPlayer::spawnOnPath("Kork1","MissionGroup/Paths/Path1");
%player.followPath("MissionGroup/Paths/Path1",-1);
$player1=%player;
echo("*************************************************");
echo($player1);
%player.mountImage(CrossbowImage,0);
%player.setInventory(CrossbowAmmo,1000);
%player = AIPlayer::spawnOnPath("Kork2","MissionGroup/Paths/Path2");
%player.followPath("MissionGroup/Paths/Path2",-1);
$player2=%player;
echo("*\&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&");
echo($player2);
%player.mountImage(CrossbowImage,0);
%player.setInventory(CrossbowAmmo,1000);
return %player;
}
and from the missiongroup I have changed the path2's co-ordinate too.... but still its not working.
Torque Owner DeVry Instructors (#0020)