Game Development Community

Trigger Polyhedron Problems ...

by Badguy · in Torque Game Engine · 11/04/2002 (1:44 pm) · 6 replies

Ok, Ive exported a Trigger from map file

with a door.. and all works fine after magicbutton();

but if I save the mission and reload it,
I cannot trigger it anymore the trigger code still runs but the testObject function gets an empty poly list from the player for some reason.

here is the polyhedron :
3.0000000 -3.0000000 -3.0000000 -6.0000000 0.0000000 0.0000000 0.0000000 0.0000000 6.0000000 0.0000000 6.0000000 0.0000000

and like I say it works fine when first loaded but saving in mission and reloading it wont work.

and leads here?
I hope Mark reads this as he will prolly maybe know why.

if I change that polyhedron with the default one it works fine .. if I apply that polyhedron to a working trigger added thru mission that trigger wont work either.

#1
11/04/2002 (4:50 pm)
I don't know what is wrong, but I do know that the triggers not functioning after save/load is (was?) and ongoing issue. It MIGHT be resolved in the latest build, but I can't say I have heard so...
#2
11/04/2002 (5:59 pm)
That bug was supposed to be fixed... what release are you using?
#3
11/04/2002 (6:21 pm)
That's an old bug...

I just got my HEAD version compiling again, so I will check it out.
#4
11/04/2002 (6:50 pm)
yea old bug .. but as you see a normal trigger added from mission then scaled (or not) works fine over and over but added from the special map2diff via diff file works once then breaks
different problem really..
tho related im sure

err ps Head from about a week ago or so.
#5
01/08/2004 (3:54 pm)
This is still a problem! Any time a trigger polyhedron is changed in the editor, it will no longer work.
#6
01/23/2009 (8:01 am)
Still not fixed. Any ideas?