Trigger Polyhedron Problems ...
by Badguy · in Torque Game Engine · 11/04/2002 (1:44 pm) · 6 replies
Ok, Ive exported a Trigger from map file
with a door.. and all works fine after magicbutton();
but if I save the mission and reload it,
I cannot trigger it anymore the trigger code still runs but the testObject function gets an empty poly list from the player for some reason.
here is the polyhedron :
3.0000000 -3.0000000 -3.0000000 -6.0000000 0.0000000 0.0000000 0.0000000 0.0000000 6.0000000 0.0000000 6.0000000 0.0000000
and like I say it works fine when first loaded but saving in mission and reloading it wont work.
and leads here?
I hope Mark reads this as he will prolly maybe know why.
if I change that polyhedron with the default one it works fine .. if I apply that polyhedron to a working trigger added thru mission that trigger wont work either.
with a door.. and all works fine after magicbutton();
but if I save the mission and reload it,
I cannot trigger it anymore the trigger code still runs but the testObject function gets an empty poly list from the player for some reason.
here is the polyhedron :
3.0000000 -3.0000000 -3.0000000 -6.0000000 0.0000000 0.0000000 0.0000000 0.0000000 6.0000000 0.0000000 6.0000000 0.0000000
and like I say it works fine when first loaded but saving in mission and reloading it wont work.
and leads here?
I hope Mark reads this as he will prolly maybe know why.
if I change that polyhedron with the default one it works fine .. if I apply that polyhedron to a working trigger added thru mission that trigger wont work either.
About the author
#2
11/04/2002 (5:59 pm)
That bug was supposed to be fixed... what release are you using?
#3
I just got my HEAD version compiling again, so I will check it out.
11/04/2002 (6:21 pm)
That's an old bug...I just got my HEAD version compiling again, so I will check it out.
#4
different problem really..
tho related im sure
err ps Head from about a week ago or so.
11/04/2002 (6:50 pm)
yea old bug .. but as you see a normal trigger added from mission then scaled (or not) works fine over and over but added from the special map2diff via diff file works once then breaksdifferent problem really..
tho related im sure
err ps Head from about a week ago or so.
#5
01/08/2004 (3:54 pm)
This is still a problem! Any time a trigger polyhedron is changed in the editor, it will no longer work.
#6
01/23/2009 (8:01 am)
Still not fixed. Any ideas?
Torque Owner Tim "Zear" Hammock