Game Development Community

TGE water problem

by Kevin Lee · in General Discussion · 09/08/2008 (12:55 pm) · 5 replies

Is there a way to not have holes or empty spots in the water when I turn off the tiling for the terrain. I just want to create 4 different islands and not have them repeat so I turned off the terrain tiling, yet the water plane still shows where the terrain should be. Any one able to help me on this problems.

#1
09/10/2008 (8:17 am)
Save and reload the map and it should work. or just try and relight it.
#2
09/10/2008 (7:53 pm)
I had this happen to me and found that if I double clicked on the waterblock object that I set up in the editor list, the holes would cover over immediately. Reloading and relighting should work as well.
#3
09/11/2008 (9:26 am)
I have tried both relight and double clicking on the water plan and everything that I can think of and yet I still havethe problem. Here is a pic of what is happening.

www.backalleygames.com/waterPlane.jpg
#4
09/12/2008 (7:51 pm)
It looks like you are using the UseDepthMask = "1"; under your water block. Try setting it to 0 and see if that helps. It's the only other thing coming to mind right now.

You can set this manually in your mission file or while it's running in the editor. Let me know how it works out.
#5
09/17/2008 (4:45 pm)
No that still didn't help anyone have another idea that I might be able to try out, again I just want like 3 islands and a large ocean that will not to have empty places in the water where the terrain would be but the tiling has been turned off.