3dShapes with perspective
by Eyal Erez · in Torque Game Builder · 09/07/2008 (3:39 pm) · 5 replies
Did anyone try to modify the source to render 3dShapes with perspective?
Seems like this would give a lot more flexibility than standard orthographic view.
I'd like to try it at some point and was wondering if any of you already did it.
Thanks,
Eyal.
Seems like this would give a lot more flexibility than standard orthographic view.
I'd like to try it at some point and was wondering if any of you already did it.
Thanks,
Eyal.
#2
I also didn't find anything in the TGB reference to do it in the script.
09/09/2008 (11:26 am)
Joe, How do you change the perspective in the editor. I couldn't find any parameter to do so. I also didn't find anything in the TGB reference to do it in the script.
#3
09/09/2008 (11:43 am)
Select the 3D object in the TGB editor. Click the Edit tab. Change the Z rotation value. In script use setShapeRotation()
#4
In any case I appriciate your help. seems like it's just me in you here on thid post :)
09/09/2008 (1:15 pm)
I see what you saying. However, I am looking for perspective as oppose to orthographic. meaning rendering with vanishing point. this makes objects apear smaller when far away from the camera. if you render a cube in perspective, the far away edges will be smaller than the edges close to camera.In any case I appriciate your help. seems like it's just me in you here on thid post :)
#5
09/22/2008 (8:14 am)
This would be a nice feature. When I saw things like this talked about in the past, I usually saw "buy TGE" as the end response. It'd be handy in my current game though.
Torque Owner Joe Rossi
Indri Games