Lag issue when creating a t2dImageMapDatablock in TGB
by Josias Gibbs · in Torque Game Engine · 09/06/2008 (11:38 am) · 2 replies
I have a behavior in an object (called Swarmship) that has this simple function:
function DisplayShip01SwarmshipBehavior::onAddToScene(%this, %scenegraph)
{
new t2dImageMapDatablock(iMap01Spikewing)
{
imageMode = "cell";
cellWidth = 200;
cellHeight = 150;
imageName = "game/data/images/Swarmship01_rlOFF.png";
};
new t2dImageMapDatablock(iMap02Spikewing)
{
imageMode = "cell";
cellWidth = 200;
cellHeight = 150;
imageName = "game/data/images/Swarmship02_rlON.png";
};
my issue is that this function seems to cause a noticable burst of lag whenever this object is added to the scene (ie: the game freezes for about a fourth of a second, then goes normally after that with no more lag)
This object gets added to the scene constantly (ie: ships hyper into the star system) - so this is a bit of a problem (I can't have a lag spike every time a Swarmship enters the star system). Is there any way to either:
a - run this code just once for a template object, then never run it again.
b - reduce the lag to make it unnoticable.
c - hide the lag somehow.
Any help would be highly appreciated.
(oh, and I haven't forgotten about my other posts - I'm still looking into the sample games and tutorials and whatnot, and I will get back to everyone on those)
function DisplayShip01SwarmshipBehavior::onAddToScene(%this, %scenegraph)
{
new t2dImageMapDatablock(iMap01Spikewing)
{
imageMode = "cell";
cellWidth = 200;
cellHeight = 150;
imageName = "game/data/images/Swarmship01_rlOFF.png";
};
new t2dImageMapDatablock(iMap02Spikewing)
{
imageMode = "cell";
cellWidth = 200;
cellHeight = 150;
imageName = "game/data/images/Swarmship02_rlON.png";
};
my issue is that this function seems to cause a noticable burst of lag whenever this object is added to the scene (ie: the game freezes for about a fourth of a second, then goes normally after that with no more lag)
This object gets added to the scene constantly (ie: ships hyper into the star system) - so this is a bit of a problem (I can't have a lag spike every time a Swarmship enters the star system). Is there any way to either:
a - run this code just once for a template object, then never run it again.
b - reduce the lag to make it unnoticable.
c - hide the lag somehow.
Any help would be highly appreciated.
(oh, and I haven't forgotten about my other posts - I'm still looking into the sample games and tutorials and whatnot, and I will get back to everyone on those)
About the author
Associate James Ford
Sickhead Games