Game Development Community

Trouble with Mega Terrain

by Rob Sandbach · in Torque Game Engine Advanced · 09/05/2008 (5:11 pm) · 2 replies

Hi all,

I'm having real difficulty importing a 512x512 png into megaterrain sucessfully. In particular I'm exporting the PNG from l3dt as a 512x512 png heightmap and then looking to import it into Megaterrain.

No matter what settings I try I get the following result along 2 edges (and so affecting 3 out of four of the terrain blocks)

http://img301.imageshack.us/my.php?image=desktopil3.jpg

If anyone has any suggestions I'd much appreciate it,

Thanks,

Rob

#1
09/06/2008 (11:51 am)
Yep, I knew what that was before it even popped up on the screen. I believe it's what happens when the engine is designed to tile the terrain repeatedly, but includes a switch that does it crudely, and without compensating. I have the same problem.

There might be a solution to it if you do a search on this, because I've read about this in other threads.
#2
09/06/2008 (1:47 pm)
We've seen the same issues. In our case its out of view of the rest of the scene, so we haven't had the need to fix it.

It should be solveable via a some hard nosed debugging... but someone needs to put in the time.