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How do I make transparent DDS textures for DTS models?

by ChrisG · in Torque Game Engine Advanced · 09/05/2008 (3:44 pm) · 2 replies

Does TGEA actually support transparency/semi transparency in DDS files for DTS models, and if so what are the correct settings for exporting the DDS files?

I'm using the NVidia DDS exporter in photoshop and trying to convert my transparent PNG textures to DDS for my DTS models (which were created in 3dsmax).

I can't seem to work out the correct settings on the exporter. I've tried:
- DXT1 with no alpha (which obviously didn't work)
- DXT3 with explicit alpha
- DXT5 with interpolated alpha

In all cases the texture appeared with no transparency.

#1
09/05/2008 (4:32 pm)
DXT3/5 for the texture, and translucent = true; for the linked material to tell it that that's the purpose of the alpha channel.
#2
09/05/2008 (10:41 pm)
@Kirk: I did what you suggested and I couldn't seem to get it to work. I think its to do with the way the transparencies were set up the 3dsmax (using PNGs for TGE).

For now I'm just going to use the PNGs for transparency with my existing models . Future DTS models with transparencies I'll try make to use DDS textures