PhysX - Information?
by Daniel Bennifer · in Torque Game Engine · 09/04/2008 (8:56 pm) · 3 replies
Hey,
Im looking in to PhysX, I noticed a few tutorials/guides and such on how to implement this. Now, Im looking for a bit more information, As i just dont seem to be getting it.
Im wondering about the general lisence of "PhysX", What would allow me to use the free lisence?
Thanks,
Daniel
Im looking in to PhysX, I noticed a few tutorials/guides and such on how to implement this. Now, Im looking for a bit more information, As i just dont seem to be getting it.
Im wondering about the general lisence of "PhysX", What would allow me to use the free lisence?
Thanks,
Daniel
About the author
#3
09/11/2008 (12:10 am)
As long as you won't release on xbox and only need the stock physics the free license will do fine. you will just have to make torque follow physx's outputs and not the other way around, but you would have to ask a programmer about that.
Associate James Ford
Sickhead Games