Game Development Community

PhysX - Information?

by Daniel Bennifer · in Torque Game Engine · 09/04/2008 (8:56 pm) · 3 replies

Hey,

Im looking in to PhysX, I noticed a few tutorials/guides and such on how to implement this. Now, Im looking for a bit more information, As i just dont seem to be getting it.

Im wondering about the general lisence of "PhysX", What would allow me to use the free lisence?

Thanks,
Daniel

#1
09/05/2008 (1:18 am)
Well not sure I can help with integrating it with torque, but as far as the license, physx is free to use for whatever you want. But that does not give you access to the physx source code, just the headers/static lib, which really should be plenty. For the full source you must pay for the (very expensive) license.
#3
09/11/2008 (12:10 am)
As long as you won't release on xbox and only need the stock physics the free license will do fine. you will just have to make torque follow physx's outputs and not the other way around, but you would have to ask a programmer about that.