Number of bones in a object TorqueX
by Fredrik Dyrwoolf · in Torque X 2D · 09/04/2008 (11:46 am) · 1 replies
Hi, i'm woundering if the same limitation of 58 bones in one object that exists i XNA exists in TorqueX or if there is some workaround to this matter?
This limitation is very frustrating when it comes to animating humanoids with facial expression. It seams one would have to have two objects to acive this. One for the face and one for the body.
This limitation is very frustrating when it comes to animating humanoids with facial expression. It seams one would have to have two objects to acive this. One for the face and one for the body.
Torque Owner Sean T. Boyette