Game Development Community

Number of bones in a object TorqueX

by Fredrik Dyrwoolf · in Torque X 2D · 09/04/2008 (11:46 am) · 1 replies

Hi, i'm woundering if the same limitation of 58 bones in one object that exists i XNA exists in TorqueX or if there is some workaround to this matter?

This limitation is very frustrating when it comes to animating humanoids with facial expression. It seams one would have to have two objects to acive this. One for the face and one for the body.

#1
09/04/2008 (11:54 am)
This limit does not exist in the DTS implementation of TX.