Game Development Community

Scale problem on export.

by Infinitum3D · in Artist Corner · 09/03/2008 (11:07 am) · 1 replies

I'm creating objects using centimeters in MAX8.0 but when I export, everything is huge in TGE1.5.2

I have to cut the scale down in-game to 0.04

My question is;

Does Max2Dts need to use Meters for scale to export properly, or am I doing something wrong (user error)?

Thanks!

Tony

#1
09/14/2008 (9:34 am)
Tony the reason why your objects are so big is because Torque works in meters. So when your working in max its best to have generic units set to meters. If you are making a object and its 3 centermiters, on export this will be 3 meters.
Best way to fix your objects is change generic to meters. Use a taper(helper) and mesure how big your object is. And change the object to the right scale.
Really it doesnt matter which scale you work at in max, its gonna get converted into meters when it enters Torque.

Hope this helps :)