Game Development Community

Creating water

by Chris Sargent · in Torque Game Engine · 08/30/2008 (3:57 pm) · 6 replies

I am really having a hard time creating water. I have looked at the starter FPS and tried to copy what was done there and I have searched for basic resources on creating water for my world but all I have found is incomplete information.

I was wondering if there are any step by step instructions on how to create water for Torque 1.5.2? I just need something I can step through the first time and then I can play with the different settings to learn what they do.

As of right now, I can create the water and I can see it during editing, as it is a flat very hard to see square. I set my textures (according to how the starter fps has done it) and I position the water block on the land where I want and hit apply/save mission. I then load up my mission and can not find the water anywhere eventhough I have it listed as a resource.

Thanks in advance for any information,

#1
09/01/2008 (7:44 pm)
It's hard to be sure what you 're "doing wrong" without seeing it. I'd be curious to see what it looks like for you, perhaps you could post a screenshot?

Also, please make a mission that is basically nothing but your waterblock, and post the code here.

Someone else may have some gotchas to offer, but it's always been pretty boring for me--it just works.
#2
09/22/2008 (2:05 pm)
Lee thank you for taking the time to respond to me and I apologize for the long delay as I got wrapped up in other elements of the game engine. Is there a way to take a screen shot in torque or do i have to use an outside program to do so.

Thanks,
#3
09/22/2008 (2:11 pm)
Print screen on your keyboard will work.
#4
09/22/2008 (2:21 pm)
Thanks Timothy. How does it save the file i.e. what type of file and where so i know where to look for it.
#5
09/23/2008 (1:41 am)
Lol
I guess that's the beauty of "Notify me when new replies are posted"!

When you hit the print screen button (or alt-print screen to get just the active window), it puts the screenshot into your buffer. Go into like Paint or the Gimp and do Edit | Paste, and voila, there's your screenie :-)

That's how I always do it, unless I'm making a LOT of them, in which case I recommend Fraps.
#6
12/06/2008 (1:03 pm)
I finally figured it out. What I didn't realize was that my "water" was a tiny square and after changing the size of the water it appeared on my screen. What I was originally looking at was the grid that appears when you are moving the water along the x/y/z coordinates.