Mounted object shadow
by Andrew Edmonds · in Torque Game Engine Advanced · 08/29/2008 (10:32 am) · 1 replies
Hi all,
Our main player model has a number of different armor pieces that can be mounted - these pieces really bulk out the character. The problem is, the shadow cast is just the base player model because mounted objects don't seem to cast shadows.
Does anyone have a way around this?
Many thanks.
Our main player model has a number of different armor pieces that can be mounted - these pieces really bulk out the character. The problem is, the shadow cast is just the base player model because mounted objects don't seem to cast shadows.
Does anyone have a way around this?
Many thanks.
About the author
Formed in 2005, EiKON Games is an indie games development project based in the UK working on the tactical first person shooter "Epoch: Incursion". See the Join Us or Contact Us pages at http://www.eikon-games.com/
Torque Owner Andrew Edmonds
EiKON Games
I've had a scan around the code and am getting a little lost in it at the moment! I've temporarily replaced the mounted object with a mounted image which works perfectly as far as shadowing is concerned. The only problem is I need the armor piece to have it's own damage level and I need projectiles to be able to collide with it so an image just isn't going to work.
I'm really stuck! Any help would be hugely appreciated!
Thanks.