Game Development Community

Mounted object shadow

by Andrew Edmonds · in Torque Game Engine Advanced · 08/29/2008 (10:32 am) · 1 replies

Hi all,

Our main player model has a number of different armor pieces that can be mounted - these pieces really bulk out the character. The problem is, the shadow cast is just the base player model because mounted objects don't seem to cast shadows.

Does anyone have a way around this?

Many thanks.

About the author

Formed in 2005, EiKON Games is an indie games development project based in the UK working on the tactical first person shooter "Epoch: Incursion". See the Join Us or Contact Us pages at http://www.eikon-games.com/


#1
09/04/2008 (5:34 am)
OK, I found this old thread here but obviously things have changed quite a bit since 2005!

I've had a scan around the code and am getting a little lost in it at the moment! I've temporarily replaced the mounted object with a mounted image which works perfectly as far as shadowing is concerned. The only problem is I need the armor piece to have it's own damage level and I need projectiles to be able to collide with it so an image just isn't going to work.

I'm really stuck! Any help would be hugely appreciated!

Thanks.