Cant open the buggy.max or crossbow.max file
by Reidar Arnesen · in Artist Corner · 08/29/2008 (10:18 am) · 4 replies
Ive got alot set up for my fps game, but i want to use the buggy that follows with the engine. Its main purpose is to see how they rigged it in max. So later i can make a tank with different mount posisions.
I can place the buggy and such, but i cant enter it. Iam sure its missing a mount0 node.
Is there anyone who has got a working buggy model in 3d max 9 32bit.
I can place the buggy and such, but i cant enter it. Iam sure its missing a mount0 node.
Is there anyone who has got a working buggy model in 3d max 9 32bit.
#3
You wouldnt happend to know the limitations of the bounding box?
Ive made a ship but its 135m long and a bounding box L:135mW:18mH:20m.
when I place it in the torque editor it crashes, if i reduce the bounding box to L:60W:18mH:20m it works fine.
I can scale the model in Torque but then my character gets scaled as well if he mounts the ship.
09/05/2008 (12:20 pm)
Thank you very much Logan :)You wouldnt happend to know the limitations of the bounding box?
Ive made a ship but its 135m long and a bounding box L:135mW:18mH:20m.
when I place it in the torque editor it crashes, if i reduce the bounding box to L:60W:18mH:20m it works fine.
I can scale the model in Torque but then my character gets scaled as well if he mounts the ship.
#4
torque.abigholeintheweb.com/public_system/artists/exporter_related/max/max_tge_f...
03/11/2009 (8:52 pm)
Backed up Logan's files to here:torque.abigholeintheweb.com/public_system/artists/exporter_related/max/max_tge_f...
Torque Owner John Smith_FX
Someone should upload fixed versions.
(Files are located at:
TGE_1_5_2\example\starter.racing\data\shapes\buggy
TGE_1_5_2\example\starter.fps\data\shapes\crossbow)
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