Game Development Community

Extrude tool doesnt maintain the mesh?

by Flybynight Studios · in Constructor · 08/29/2008 (6:30 am) · 3 replies

Just a question. I'm trying to give constructor another go but having some issues.

If I create a cube and select a face, use the exttrude tool it looks like it works but the extruded portion of the model is actually it's own entity. In other words the vertecies are not welded between the original cube and the extruded object.

Is this a known issue? Is there a fix? Or did I just screw something up?

Thanks in advance.

#1
08/29/2008 (6:38 am)
That is how it is supposed to work - it is not an issue, nor does it need a fix, nor did you screw anything up. Constructor is not a mesh editor - it is a "Constructive solid geometry" editor. That means each element that makes up the scene must be a convex solid.
#2
08/29/2008 (9:18 am)
Doh. My bad. Thanks for the quick lesson Jaimi. I'm so used to milkshape heh.

So that also answers my next question as to why I cant weld vertexes :)

Is there a method of cleaning up my model to ensure a "watertight" fight on the edges?

It seems like I should probably do snap to grid for the entire "structural" brush layout then I can go to town with detail brushes..

Thanks so much for your time.
#3
08/30/2008 (4:56 pm)
Not really - just by slicing, snapping to grid, etc.