Game Development Community

RTS Game With Torque

by Mark Grooby · in Torque Game Engine · 08/28/2008 (11:22 pm) · 1 replies

Just a few quick questions I'd like to ask.

Is it a lot more difficult to make a 3D game than it is to make a 2D one?

Will learning how to use TGB help me with TGE?

Does the RTS Starter Kit save a considerable amount of time, or would I be fine without it?

I bought the following things over a year ago, so this is what I've got to use:
-Tim Aste: Building Pack 2
-Tim Aste: Environment Pack 2
-BraveTree: Car Pack
-BraveTree: Jet Bike Pack Pro
-Exis Interactive: Modern Weapons Pack
-Torque Game Engine 1.4.2 - INDIE License
-Tridinaut: Soldier Pack

#1
08/29/2008 (12:31 am)
I would say yes its a lot harder. Working in TGE you have the client/server divide, 3D math / matrices, animation threads, etc.. things that aren't in TGB ( although that means for a multiplayer rts in tgb it would be up to you to do the real-time networking).

If what you want to make is a 3D game I don't think it's necessary to start with TGB. TGB is great, I love it, because it won't teach you about the above mentioned things. The only real crossover would be basic torquescript and the torque gui system, but you can learn those in TGE just as easily imo.

I don't personally own the RTS starter kit, but if I was working on an RTS I would buy it in a flash.