A sketchbook thread for me
by William Freeman · in Game Design and Creative Issues · 08/27/2008 (8:34 am) · 21 replies
I've been working on a pipeline from zbrush to Maya to Torque and Source, and I'm getting some good results as well as a very fast time from sketch to game ready model.
Here is some examples of my first character using this toolset.
Heres a link to a 360 of the figurine version...
www.colins-loft.net/free/examples/troll.html


and here are some of the tgea version with normal maps...


Let me know what you think.
Colin
Here is some examples of my first character using this toolset.
Heres a link to a 360 of the figurine version...
www.colins-loft.net/free/examples/troll.html


and here are some of the tgea version with normal maps...


Let me know what you think.
Colin
Torque Owner William Freeman
www.zbrushcentral.com/zbc/showthread.php?t=64512
its basically the troll rendered out in Maya, finally got the displacements to work :)