Game Development Community

A sketchbook thread for me

by William Freeman · in Game Design and Creative Issues · 08/27/2008 (8:34 am) · 21 replies

I've been working on a pipeline from zbrush to Maya to Torque and Source, and I'm getting some good results as well as a very fast time from sketch to game ready model.

Here is some examples of my first character using this toolset.

Heres a link to a 360 of the figurine version...

www.colins-loft.net/free/examples/troll.html


www.colins-loft.net/free/examples/Troll3.jpg
www.colins-loft.net/free/examples/Troll4.jpg

and here are some of the tgea version with normal maps...

www.colins-loft.net/free/examples/trollGameNormals2.jpg
www.colins-loft.net/free/examples/trollGameNormals1.jpg
Let me know what you think.

Colin
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#21
10/30/2008 (11:38 pm)
My entry for the zbrush halloween Challenge, at the bottom of the thread...

www.zbrushcentral.com/zbc/showthread.php?t=64512

its basically the troll rendered out in Maya, finally got the displacements to work :)
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