Game Development Community

Grouped Objects in TGEA?

by GI_JOEJK · in Technical Issues · 08/26/2008 (9:40 pm) · 3 replies

Is it possible, with TGEA, to make placeable objects that are composed of groups? For instance, if I wanted this building to be composed of several different parts grouped together? This way I only need to place the group once, instead of every part manually. With this method I could create some interesting destructible buildings, blowing up just parts and not the whole thing.


i438.photobucket.com/albums/qq102/mad_max007/parts.jpg?t=1219811596
Just wondering

#1
08/26/2008 (9:46 pm)
Nope, the crysis editor has something like this I think called prefabs, which we would like to get into future versions of the worldeditor, but lots of other things to do as well.

You could put it down once by hand then select all buildings by shift-clicking, then copy and paste. But you still wouldn't be able to rotate them all around a common center-point.
#2
08/26/2008 (9:48 pm)
Try a sim group (simgroup, simset, sim set, whatever they call it)? Try googling the site for them - I took a quick look and couldn't find any simple documentation or I would point ya to it. But basically I think (its been a while since I've used TGE) you should be able to create a sim group (or simset) in the mission editor and drag your objects into that.

Edit: Never mind, read the post above instead.

Good luck
#3
08/26/2008 (9:53 pm)
SimGroups/Sets do not influence their contained object's positions or orientations so unfortunately I don't think they would help for this.