Tileable Game Enviroment
by tODD k. · in Torque Game Engine · 08/26/2008 (5:52 pm) · 4 replies
I was wondering if this was possible: I'd like to create an Animal Crossing style tileable streaming game environment.
For example, a panning camera will be looking down at the player and when the player goes to the next tile/scene, the camera will jump to that tile.
www.youtube.com/watch?v=n6ZxnEdmbQQ
But to start I want to just get the camera rotation locked to pan with the character. I've found a thread from 2002 and I'm not sure it's still applicable: http://www.garagegames.com/mg/forums/result.thread.php?qt=4357. Any ideas? Thanks!
For example, a panning camera will be looking down at the player and when the player goes to the next tile/scene, the camera will jump to that tile.
www.youtube.com/watch?v=n6ZxnEdmbQQ
But to start I want to just get the camera rotation locked to pan with the character. I've found a thread from 2002 and I'm not sure it's still applicable: http://www.garagegames.com/mg/forums/result.thread.php?qt=4357. Any ideas? Thanks!
About the author
#2
08/27/2008 (2:41 am)
Many thanks I will look into those resources. Yup this will be some work!
#3
That camera jump when entering a new tile is really jarring. Bleah! I agree with James, hover the camera over the player and make the transitions smooth and seamless. The Advanced Camera resource in "God Mode" will help tremendously with that.
08/27/2008 (7:31 pm)
Hiya Todd,That camera jump when entering a new tile is really jarring. Bleah! I agree with James, hover the camera over the player and make the transitions smooth and seamless. The Advanced Camera resource in "God Mode" will help tremendously with that.
#4
After checking out the video "God Mode" seems to be exactly what I need. My first step will be in that direction. Thanks.
08/27/2008 (8:13 pm)
Aww c'mon stop picking on Animal Crossing! ;)After checking out the video "God Mode" seems to be exactly what I need. My first step will be in that direction. Thanks.
Associate James Ford
Sickhead Games
As far as implementing this, you have a significant amount of work to do. I believe there are several camera or "advanced camera" resources that might be useful, at least to look at and learn from.
By default the control object IS the camera object so thats the first thing to break. You should check out the GameConnection methods setControlObject and setCameraObject.