Finishing a Game
by Alan Young · in Torque Developer Network · 08/26/2008 (5:04 pm) · 3 replies
Once you have finished a game how do you compile it so that the editor menu aren't available for distribution.
I have never use a game engine before I have some 3d design experience and programing I'm just looking into creating game as a hobby.
Can any tell me how to finalize a game when finished.
I have never use a game engine before I have some 3d design experience and programing I'm just looking into creating game as a hobby.
Can any tell me how to finalize a game when finished.
#2
I think I have a good idea how to do somethings with TGE, its just compiling and finishing and where to start with new software.
08/27/2008 (1:25 pm)
Thanks for your reply Shaz I am thinking of using the 3D engine 1.52 SDK or 1.7.0 SDK. I have never using an engine like torque before so I am a total newbie. I have 3D skills and some programming knowledge. I think I have a good idea how to do somethings with TGE, its just compiling and finishing and where to start with new software.
#3
09/02/2008 (11:00 am)
You have two choices Alan, you can either have it so that there is no way for a player to get to the editor (having no key binding for it) or you can take it out when you compile your final .exe
Torque Owner Shaz
In TGB it's simply File > Build Project.