Tgea Demo
by Chris Sargent · in Torque Game Engine Advanced · 08/25/2008 (4:35 pm) · 13 replies
I'm considering purchasing TGEA 1.7. I downloaded the barricade demo. I was pretty impressed with it. I then decided to look at the gui editor to see if there were any changes from TGE 1.5.2. After that I went to look at the mission editors and the like.
Well my problem occured when I tried to load a new mission so I could see how that was. I select file and new mission and the demo starts to load objects and stops at 1/4 of the way into loading objects. I let it sit there for 4 hours and it never went past this.
Is this disabled in the demo? I really have no idea what is going on as I would think 4 hours is more than enough time to load the objects for a new mission. I'm running a Pentium 4 3.2 ghtz, 2 gig of ram, and have a Nvidia 7600 with 512 mb of video memory and MS Vista.
Also, on a related note I was looking at the system requirements for TGEA 1.7 and this was all the page listed:
OS/Specs
Windows XP
Pentium 1 GHz
256 MB RAM
DirectX
Is there more specific system requirements anywhere?
Thanks,
Well my problem occured when I tried to load a new mission so I could see how that was. I select file and new mission and the demo starts to load objects and stops at 1/4 of the way into loading objects. I let it sit there for 4 hours and it never went past this.
Is this disabled in the demo? I really have no idea what is going on as I would think 4 hours is more than enough time to load the objects for a new mission. I'm running a Pentium 4 3.2 ghtz, 2 gig of ram, and have a Nvidia 7600 with 512 mb of video memory and MS Vista.
Also, on a related note I was looking at the system requirements for TGEA 1.7 and this was all the page listed:
OS/Specs
Windows XP
Pentium 1 GHz
256 MB RAM
DirectX
Is there more specific system requirements anywhere?
Thanks,
About the author
#2
08/25/2008 (5:08 pm)
Where is this file located? I didn't see it in any of the demo folders and a search of the torque folder where the demo is turned up nothing.
#3
Activating DirectInput
DirectInput deactivated
and so on and so on in a loop
I am currently running with DirectX 10
08/25/2008 (5:16 pm)
I see where it is hanging up now. Though I can't copy and paste because i'm looking at the console as it is active this is what it is doing.Activating DirectInput
DirectInput deactivated
and so on and so on in a loop
I am currently running with DirectX 10
#4
Name your project and click generate. Navigate to the game folder under C:\Torque\TGEA_1_7_1\Projects in your freshly created project, and try to run it.
It will create a console.log in this directory. Let's see if it completes or fails during the running of your game, and go from here.
08/25/2008 (5:20 pm)
Hmm.. interesting. Try this : go to your TGEA folder (C:\Torque\TGEA_1_7_1\) and run SetupNewProject.exeName your project and click generate. Navigate to the game folder under C:\Torque\TGEA_1_7_1\Projects in your freshly created project, and try to run it.
It will create a console.log in this directory. Let's see if it completes or fails during the running of your game, and go from here.
#5
08/25/2008 (5:22 pm)
Regarding hanging.. you'll have to close out your running TGEA in order to open up the console.log text it will create.
#6
08/25/2008 (5:24 pm)
I do not have SetupNewProject.exe I'm just looking at the barricade demo as a means to determine if I want to upgrade. Could this be the problem?
#7
Hit the tilde (~) to pull down the console and see what you can find while the program is running.
08/25/2008 (5:28 pm)
What is said in the console, directly above the directinput messages? (those are just related to your mouse).Hit the tilde (~) to pull down the console and see what you can find while the program is running.
#8
that is directly before the activating DirectInput
then it said this, this time, GFXD3D9Device::beginScene - Device needs to be reset, resetting device...
08/25/2008 (5:32 pm)
Skymaterial list is missing: scriptsandassets/data/skies/sky_skybox.dml that is directly before the activating DirectInput
then it said this, this time, GFXD3D9Device::beginScene - Device needs to be reset, resetting device...
#9
GFXD3D9Device::reset - depthstencil 2d5d580 has 2 ref's
then it went back into the loop of reseting
08/25/2008 (5:36 pm)
This just appeared in the console now after a loop of activate/deactivate directinputGFXD3D9Device::reset - depthstencil 2d5d580 has 2 ref's
then it went back into the loop of reseting
#10
08/25/2008 (5:38 pm)
I'll look into this and try to get back to you when I get some info. Thanks for posting your console information. Can you download the forge demo and see if this happens with it as well?
#11
Thank you for your prompt responses!
08/25/2008 (5:40 pm)
Sure i'll get that demo now and see how that goes.Thank you for your prompt responses!
#12
08/25/2008 (5:44 pm)
The forge demo worked like a charm. It was blazing fast when I hit file -- new mission and came right up with no problems.
#13
08/25/2008 (5:47 pm)
Cool, looks like it was just an issue with Barricade then. Thanks for spotting that and enjoy.
Torque 3D Owner Kenneth Holst
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