Game Development Community

Tgea Demo

by Chris Sargent · in Torque Game Engine Advanced · 08/25/2008 (4:35 pm) · 13 replies

I'm considering purchasing TGEA 1.7. I downloaded the barricade demo. I was pretty impressed with it. I then decided to look at the gui editor to see if there were any changes from TGE 1.5.2. After that I went to look at the mission editors and the like.

Well my problem occured when I tried to load a new mission so I could see how that was. I select file and new mission and the demo starts to load objects and stops at 1/4 of the way into loading objects. I let it sit there for 4 hours and it never went past this.

Is this disabled in the demo? I really have no idea what is going on as I would think 4 hours is more than enough time to load the objects for a new mission. I'm running a Pentium 4 3.2 ghtz, 2 gig of ram, and have a Nvidia 7600 with 512 mb of video memory and MS Vista.

Also, on a related note I was looking at the system requirements for TGEA 1.7 and this was all the page listed:

OS/Specs
Windows XP
Pentium 1 GHz
256 MB RAM
DirectX

Is there more specific system requirements anywhere?

Thanks,

#1
08/25/2008 (4:46 pm)
Chris, can you grab the console.log file from your TGEA directory and post the tail end of it here? It would be good to see where the program is getting hung up.
#2
08/25/2008 (5:08 pm)
Where is this file located? I didn't see it in any of the demo folders and a search of the torque folder where the demo is turned up nothing.
#3
08/25/2008 (5:16 pm)
I see where it is hanging up now. Though I can't copy and paste because i'm looking at the console as it is active this is what it is doing.

Activating DirectInput
DirectInput deactivated

and so on and so on in a loop

I am currently running with DirectX 10
#4
08/25/2008 (5:20 pm)
Hmm.. interesting. Try this : go to your TGEA folder (C:\Torque\TGEA_1_7_1\) and run SetupNewProject.exe

Name your project and click generate. Navigate to the game folder under C:\Torque\TGEA_1_7_1\Projects in your freshly created project, and try to run it.

It will create a console.log in this directory. Let's see if it completes or fails during the running of your game, and go from here.
#5
08/25/2008 (5:22 pm)
Regarding hanging.. you'll have to close out your running TGEA in order to open up the console.log text it will create.
#6
08/25/2008 (5:24 pm)
I do not have SetupNewProject.exe I'm just looking at the barricade demo as a means to determine if I want to upgrade. Could this be the problem?
#7
08/25/2008 (5:28 pm)
What is said in the console, directly above the directinput messages? (those are just related to your mouse).

Hit the tilde (~) to pull down the console and see what you can find while the program is running.
#8
08/25/2008 (5:32 pm)
Skymaterial list is missing: scriptsandassets/data/skies/sky_skybox.dml
that is directly before the activating DirectInput
then it said this, this time, GFXD3D9Device::beginScene - Device needs to be reset, resetting device...
#9
08/25/2008 (5:36 pm)
This just appeared in the console now after a loop of activate/deactivate directinput

GFXD3D9Device::reset - depthstencil 2d5d580 has 2 ref's

then it went back into the loop of reseting
#10
08/25/2008 (5:38 pm)
I'll look into this and try to get back to you when I get some info. Thanks for posting your console information. Can you download the forge demo and see if this happens with it as well?
#11
08/25/2008 (5:40 pm)
Sure i'll get that demo now and see how that goes.

Thank you for your prompt responses!
#12
08/25/2008 (5:44 pm)
The forge demo worked like a charm. It was blazing fast when I hit file -- new mission and came right up with no problems.
#13
08/25/2008 (5:47 pm)
Cool, looks like it was just an issue with Barricade then. Thanks for spotting that and enjoy.