Creating a pickup item
by tODD k. · in Torque Game Engine · 08/22/2008 (8:06 pm) · 4 replies
I'm trying to create a pickup item (like the healthKit), but I'm having problems getting it to show up in the "Shapes" directory.
I've created a .dsq & .dts file and moved them to a created folder:
example\starter.fps\data\shapes\pickups
I've also duplicated health.cs found in example\starter.fps\server\scripts
renamed it to pickups.cs and edited it to use my .dts:
Lastly, I've added this line to server/scripts/game.cs
Am I missing anything? Much thanks!
I've created a .dsq & .dts file and moved them to a created folder:
example\starter.fps\data\shapes\pickups
I've also duplicated health.cs found in example\starter.fps\server\scripts
renamed it to pickups.cs and edited it to use my .dts:
datablock ItemData(myPickup)
{
// Mission editor category, this datablock will show up in the
// specified category under the "shapes" root category.
category = "Pickups";
// Basic Item properties
shapeFile = "~/data/shapes/pickups/pickup_wpn_axe.dts";
mass = 1;
friction = 1;
elasticity = 0.3;
emap = true;
// Dynamic properties defined by the scripts
pickupName = "my test pickup";
repairAmount = 50;
};Lastly, I've added this line to server/scripts/game.cs
exec("./pickups.cs");Am I missing anything? Much thanks!
About the author
#2
08/24/2008 (10:15 am)
I am working in the FPS Starter kit folder & how do I check the console for errors?
#3
I believe its called console.log
You can check while editing your game by using the tilde key (~)
08/24/2008 (11:04 am)
You have the console file in the example folder.I believe its called console.log
You can check while editing your game by using the tilde key (~)
#4
08/24/2008 (5:02 pm)
Thanks, it was a script error found in the console. It shows up now. :)
Torque Owner Steve D