Engine variables and its impact in game functions
by Isaac Barbosa · in Torque Game Builder · 08/20/2008 (3:04 pm) · 0 replies
Today I was wondering there is a method to pause scheduled events. I perform a search and found this thread:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12403
It's a nice resorce for that purpose, but I discover through reading that thread that change the value of $timescale to 0 is enough to achieve my goal. For now.
So I think that it will be great to make a list of variable and its effects in engine because there are lots of variables that are not described in the docs and it will be great to save time wondering the purpose of every single variable.
Something like:
if you set $timescale to 0 when pausing the scene, scheduled events are also paused. When despausing the scene and setting $timescale to 1 again, pending scheduled events will start to run again.
Sorry for the explanation but since english is not my native language I don't know a better way to say this.
Thanks
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12403
It's a nice resorce for that purpose, but I discover through reading that thread that change the value of $timescale to 0 is enough to achieve my goal. For now.
So I think that it will be great to make a list of variable and its effects in engine because there are lots of variables that are not described in the docs and it will be great to save time wondering the purpose of every single variable.
Something like:
if you set $timescale to 0 when pausing the scene, scheduled events are also paused. When despausing the scene and setting $timescale to 1 again, pending scheduled events will start to run again.
Sorry for the explanation but since english is not my native language I don't know a better way to say this.
Thanks