Rts On Tgb?
by Mike Horan · in Game Design and Creative Issues · 08/20/2008 (8:49 am) · 1 replies
Could TGB be used to make an isometric 2D RTS that plays like Atomic's "Close Combat" series, but looks like Pyro's "Commandos 2?"
I really miss "CC" and I loathe RTS games that use resource management.
I really miss "CC" and I loathe RTS games that use resource management.
About the author
Associate David Montgomery-Blake
David MontgomeryBlake