Mac event issues
by Martin Andresen · in Torque Game Builder · 08/20/2008 (7:39 am) · 4 replies
Our publisher has tested our game, Caribbean Hideaway, for the Mac and have reported some bugs. As we are not Mac-experts I have some questions that I hope someone can answer for us:
1) Minimizing game in windowed mode does not work: We cannot reproduce this error at our own end.
We're triggering pause/unpause in _OnActive in macCarbEvents.cc. Any idea why this works on our Mac, but apparently not on some others? Should we place these calls somewhere else?
2) CMD-TAB does not tab to other active applications: I'm guessing this must be an engine issue. Anyone has any ideas on how to get this working?
3) Active corners does not work: Any ideas on how to get this working?
If anyone could just hint at a or have a solution to fix these issues we'd really appreciate it. :)
Kind regards,
Martin
Twintale Entertainment
1) Minimizing game in windowed mode does not work: We cannot reproduce this error at our own end.
We're triggering pause/unpause in _OnActive in macCarbEvents.cc. Any idea why this works on our Mac, but apparently not on some others? Should we place these calls somewhere else?
2) CMD-TAB does not tab to other active applications: I'm guessing this must be an engine issue. Anyone has any ideas on how to get this working?
3) Active corners does not work: Any ideas on how to get this working?
If anyone could just hint at a or have a solution to fix these issues we'd really appreciate it. :)
Kind regards,
Martin
Twintale Entertainment
#2
- Martin
08/20/2008 (8:37 am)
Thanks, one thing though, do you know if 2) and 3) are meant to be supported by TGB, and for some reason not working, or have been left unsupported by GG - for example if it's something the developers (the engine) must support actively? We used 1.7.2 for the game.- Martin
#3
08/20/2008 (8:42 am)
I am not sure. It seems there was a fix for the CMD-Tab functionality posted a while back on the Mac forum (though I cannot recall if it was for TGE or TGB). I also do not know if Active corners was ever part of the functional spec (or if it was available during the initial development phase of the Mac support for the engine).
#4
08/21/2008 (7:51 am)
I did some research and it appears that CMD-TAB and Active corners are unavailable when running OpenGL in fullscreen mode.
Associate David Montgomery-Blake
David MontgomeryBlake