Adding object types from TXB?
by Charles Randall · in Torque X 2D · 08/19/2008 (7:54 pm) · 1 replies
How exactly do you add ObjectTypes via TXB? The only method I've found seems to be editing the levelData.txscene file, and that doesn't really seem like the 'correct' method. But without doing that, I don't seem to have a way to register object types to be used with collision.
Alternately, what is the 'proper' way of getting object types in to the txscene file? The code documentation implies that this can be done through code at runtime, and that's all well and good, but it doesn't really help me get those types in to TXB to be used.
Alternately, what is the 'proper' way of getting object types in to the txscene file? The code documentation implies that this can be done through code at runtime, and that's all well and good, but it doesn't really help me get those types in to TXB to be used.
Torque Owner Charles Randall
For anyone who comes across this thread, they are added from the Scene Data section when you have nothing selected, under the Edit tab.