Game Development Community

A few starter questions

by Steve D · in Torque Game Builder · 08/19/2008 (1:28 pm) · 2 replies

Sorry for the newb questions but I really am curious to know (since I know zero about TGB) :)

1. In a isometric tgb game, what is the art actually made of and from? Specifically, let's say I made some rooms with walls, floors, etc. Would those be 2d sprites as well? Either way, what programs would be used to make them?

2. Does TGB have a native / built in way to display a fog of war map (once again in an isometric game).

3. In an isometric game is the camera zoom level adjustable or is it a fixed "height".

That's it, thanks!

#1
08/19/2008 (3:43 pm)
1. Most likely these would be 2d sprites, You might use a 2d program like photoshop or you might use a 3d modeling application like blender and render out frames for sprites. You could also possibly use a 3d object for the player / enemies and 2d for the landscape. I do not have experience using 3d objects in TGB however.

2. No, but in older games like WC2 the fog of war is done with tiles, and you can use a t2dTileLayer with some well designed fog-tile art to do something similar.

3. Because you are (most likely) using 2D artwork, the "angle" of the camera in game is effectively fixed, although you could "zoom" by adjusting the camera size.
#2
08/19/2008 (7:28 pm)
Cool thanks James!