Game Development Community

Fixed Camera Angles

by ben calder · in Torque X 2D · 08/18/2008 (2:15 pm) · 1 replies

Does anyone know how i could use fixed camera angles, a kind of resident evil style camera, where walking into new locations changes the camera.

#1
09/08/2008 (10:19 pm)
Two ways... one is to have multiple camera objects in each area and then point the 3D scenegraph to that camera based on an event, such as hitting a trigger (see T3DTriggerComponent). Or keeping with one camera and warping to a specific position and rotation based on the same event.

John K.