WheeledVehicle problem, pls help
by Richard Holmes · in Torque Game Engine · 08/18/2008 (7:05 am) · 4 replies
I am using a wheeled vehicle. I set its steering in default.bind.cs. It seems the game doesn't return the WheeledVehicleTire's to the center state, even if $mvYawLeftSpeed and $mvYawRightSpeed are 0.
What can i do about it? I tried everything...
Thanks
What can i do about it? I tried everything...
Thanks
#3
08/19/2008 (12:43 am)
Thanks Bill, it makes sense $mvYawLeftSpeed, $mvYawRightSpeed are adjustments to the steer. But is there a variable that gets/sets ,using script, the steering wheels' angle?
#4
08/19/2008 (10:58 am)
Are you referring to a steering wheel input device? You would need to bind the appropriate axis to modify the appropriate mv variable. Last I checked there was a resource for adding wheel input device support, but maybe thats been added now..?
Torque Owner Bill Vee
DayOfWar Studios
They tell the program how far to adjust the steering from its current steering position.
When you set them to 0 you are telling the program to adjust them by 0.
They are not used as an absolute position. I.E. 0 = full right .5 = center and 1 = full left.