Game Development Community

Editors..

by Greg Smith · in Torque Game Engine · 08/17/2008 (7:47 am) · 7 replies

Hi guys
i want to build a 3d platform game.
can i do this with this the editor of the engine:

the editor should do these:
- build the complete level
- add objects (like elevators, platforms...)
- set triggers
- set lights
- set the camera
- add actions
- add events (eg: move the camera)
- add physics behavior
- add scripted parts to the objects

how are the docs of the engine?
are tutorials available?
is a full api reference available?

which editors do i need to have these features? do i need the "showdown tool" or is this all possible with the included tools?

#1
08/18/2008 (10:07 am)
Guys? no comment?
who is using this engine ;) and can make my decision easier...

at devmaster.net the latest opinions are not very good about this engine....
so i need advices :)
#2
08/18/2008 (10:20 am)
"i want to build a 3d platform game.
can i do this with this the editor of the engine:"


3D platformers have been made with the TGE, so yes you can make one, can you do it completely in the editor? Not a chance.

" - build the complete level
- add objects (like elevators, platforms...)
- set triggers
- set lights "


Yes you can do this in the editor, but you must create any objects and set them up properly to expose them to the editor. There are not premade elevator or platform objects.

"- set the camera"

This is not done through the editor. It can be done in script through the player object.

"- add actions
- add events (eg: move the camera)"


No. This sounds like scripting and is not done in the WorldEditor.

"- add physics behavior"

There is a Rigid (body) class, I don't have any experience using it though.

"- add scripted parts to the objects"

You can assign "dynamicFields" to objects from the editor but for the most part scripting is done in script and not in the editor.

"how are the docs of the engine?
are tutorials available?
is a full api reference available?"


Theres a new version of the docs that just went up. Not sure if you can see them, but its Here.

"which editors do i need to have these features? "

C++ express 2008 for C++, Torsion for TorqueScript, and the basic world/gui editors that come with TGE.

"do i need the "showdown tool" or is this all possible with the included tools?"

Showtool is useful for previewing models and animations to see if they are working properly. If you are just starting out probably not your first purchase but invaluable for a project with lots of models and animations.
#3
08/18/2008 (10:46 am)
Examples of 3D platformers in Torque:
Switching Gears
Toby Turtle

Listing of all "Torque Powered" games:
Click here
#4
08/18/2008 (11:02 am)
Thanks for the answers, guys
this is what i am looking for...
has GISH been made with torque?
#5
08/18/2008 (11:37 am)
No Gish was made with their own in-house engine.
#6
08/19/2008 (9:58 am)
Guys, one more quesion.
does TGE include a network engine? in the features this look like a YES, but on the product page torque net looks like an extra product..
so is it possible to do networking with TGE.
#7
08/19/2008 (10:09 am)
Yes it does, the TorqueNet is the normal networking from TGE/A stripped out as a standalone product for those who are just in need of that (perhaps to integrate with their own engine).