Game Builder or Torque X
by Greg Smith · in General Discussion · 08/17/2008 (2:33 am) · 8 replies
Hi guys,
what can you recommend me for building a 2D platform game?
what are the FEATURE differences between both products?
how can i script with torque game builder?
is there an editor included? or do i need to buy torsion if i want to go with the torque game builder..
i tested torque x and i didnt like it, because the editor writes everything in a xml file.
or do you know other alternatives for making a 2d game?
thanks guys
what can you recommend me for building a 2D platform game?
what are the FEATURE differences between both products?
how can i script with torque game builder?
is there an editor included? or do i need to buy torsion if i want to go with the torque game builder..
i tested torque x and i didnt like it, because the editor writes everything in a xml file.
or do you know other alternatives for making a 2d game?
thanks guys
About the author
#2
i couldnt open any file with codeweaver?? so i am trying torsion at the moment?
i think at the moment with engine i go.......
i really want to make a game like GISH.. anybody knows it? perhaps i will go with a 3d platformer. then i would user torque game engine or an alternative..
i am looking for many comments that i can make a good decision..
08/18/2008 (10:05 am)
I read a lot of TGB, TX , torsion and codeweaver.. codeweaver does not have intellisense, right?i couldnt open any file with codeweaver?? so i am trying torsion at the moment?
i think at the moment with engine i go.......
i really want to make a game like GISH.. anybody knows it? perhaps i will go with a 3d platformer. then i would user torque game engine or an alternative..
i am looking for many comments that i can make a good decision..
#3
Torsion only has intellisense for variable-names and the %this variable. For any other variable, there is no intellisense.
Codeweaver cannot automatically determine variable-types the way Torsion can. However, it does let you use intellisense on any variable, unlike Torsion, using a command like the following somewhere in the code:
If Torsion had this ability (or, preferably, the more intelligent ScriptSense that Tom told us about...), it might be worth paying for; but as it stands Codeweaver is just more useful.
08/18/2008 (10:13 am)
Codeweaver does have intellisense - in fact, it has better intellisense than Torsion, which is why I prefer it.Torsion only has intellisense for variable-names and the %this variable. For any other variable, there is no intellisense.
Codeweaver cannot automatically determine variable-types the way Torsion can. However, it does let you use intellisense on any variable, unlike Torsion, using a command like the following somewhere in the code:
//# DECLARE %myVar AS SimSettyping %myVar will then bring up the intellisense for a SimSet.
If Torsion had this ability (or, preferably, the more intelligent ScriptSense that Tom told us about...), it might be worth paying for; but as it stands Codeweaver is just more useful.
#4
08/18/2008 (10:21 am)
But i couldnt open the demo files of TGB with codeweaver? so i couldnt test it...
#5
You should be able to open the .gui and .cs files in CodeWeaver.
08/18/2008 (2:12 pm)
Gish is an awesome game. They worked hard to make their engine around the concept and did a hell of a job.You should be able to open the .gui and .cs files in CodeWeaver.
#6
with codeweaver i can not open the project file..
there i think torsion is better... or am i making an mistake?
08/19/2008 (9:31 am)
David, with torsion i can open the project file and see all files and classes.with codeweaver i can not open the project file..
there i think torsion is better... or am i making an mistake?
#7
08/19/2008 (9:58 am)
Go to new project in Codeweaver, give it the directory of the game and tell it to automatically import all files.
#8
thanks.. this is working :)
thank you a lot..
now i have to understand all the different files :)
i will work through it :)
perhaps i will go with TGB or TGE
depends really on the quality of the docs..
08/19/2008 (10:04 am)
Ahhhh :)thanks.. this is working :)
thank you a lot..
now i have to understand all the different files :)
i will work through it :)
perhaps i will go with TGB or TGE
depends really on the quality of the docs..
Torque Owner BlueRaja
- TorqueX is a much younger product and as such, has fewer features; its purpose is that it runs on top of XNA, meaning you can run your games on XBox-360 (and also use all the features available to C#, such as the .net library, easier unit-testing, MUCH better programming tools, etc. etc.)
- TGB doesn't come with a script editor, but you don't need Torsion. Codeweaver, for instance, is free and better than Torsion in my opinion (though it is admittedly very buggy).