Game Development Community

Very Large Landscapes...?

by Ryanz · in Technical Issues · 08/17/2008 (1:49 am) · 3 replies

Hey,

I was just wondering how I would be able to extend my landscape, so that it can be used for a Zedla type RPG, or a WOW type mmo, obviously not as big as wow, but much bigger than the defualt area. Would I zimply expand the area for my needs, or will that give me loading problems? Is all the dynamic loading of terrain done automatically no matter what the size?

I'm brand new to torque btw, I was originally a java games developer :)

Cheers,
Ryan

#1
08/17/2008 (2:17 am)
It would be easy to move to TGEA to get a bigger landscape.

However, have you tried playing around with TGE? The terrain is probably big enough for most cases. Also there is nothing wrong in breaking down your game world into many mission files as long as you keep persistent data inbetwen.
#2
08/17/2008 (4:44 am)
I haven't played all the Zelda games (mean to, just not enough time), but TGE's terrain is large enough to work for a Zelda type game. All you would have to do is optimize the loading time, and you would be able to have a system similar to Zelda's (I saw a thread with optimizations around here somewhere....).
#3
08/17/2008 (9:11 am)
Be aware that levels of such scope aren't just landscapes; there's always much more data to a level than just terrain. So, even if you did some really vast landscapes in TGEA, that still says nothing about whether you can have a game running at such a scope.

The gist of it: it's not really a matter of whether huge terrains are doable--you'll be facing other more significant challenges here.