Game Development Community

Blending effects AGP vs PCIe

by Timothy Eagan · in Torque Game Builder · 08/16/2008 (10:09 pm) · 0 replies

In a build from a computer with an AGP card, the OGL blending effects work one way, however the same build in a computer with a PCIe card breaks the blending effects with the same settings.

What can account for such a thing? Has anyone else experienced this and is there a way around it?

There is some fundemental difference between OGL 1.0 and OGL 2.0 since the AGP card is only OGL 1.0 but the PCIe is 2.0. Did TGB account for this change in it's latest updates? Is there a way to emulate OGL 1.0 in the engine regardless if an OGL 2.0 card is being used? What OGL version is TGB using anyways or is it difering to the card?

Also, on a side note, but related. Some setting don't even render when a level is tested. That is to say, the build looks ones way with the blend settings, then when you test the level, it doesn't look like it did and the blends are gone.