Dynamic Suspension with Spring Rig
by Byder · in Artist Corner · 08/15/2008 (2:21 am) · 0 replies
Hey Everyone!
I am currently experimenting, trying to create a functional suspension rig.
When I say functional it must:-
- Export Correctly in one Sequence (spring0-3)
- The setup must be completely controlled by two (2) master dummy nodes. (One at the top parented to the Car Chassis and the other Parented to the Wheels Axle, the number of sub dummy's is irrelevant)
- The piston should be fully function and it should include a sping that is compressing with the piston
I get a setup that works perfectly in Max, using LookAt constraints, and the a Dynamic Spring... but the spring does not function. I have also tried wire'ing parameters to control the springs 'height' instead of using the 'Bound to Object Pivots' on the spring!!
Max Setup -
Click Here for Video
Any help would be greatly appreciated!!
Regards,
C
Game Dev Journal
I am currently experimenting, trying to create a functional suspension rig.
When I say functional it must:-
- Export Correctly in one Sequence (spring0-3)
- The setup must be completely controlled by two (2) master dummy nodes. (One at the top parented to the Car Chassis and the other Parented to the Wheels Axle, the number of sub dummy's is irrelevant)
- The piston should be fully function and it should include a sping that is compressing with the piston
I get a setup that works perfectly in Max, using LookAt constraints, and the a Dynamic Spring... but the spring does not function. I have also tried wire'ing parameters to control the springs 'height' instead of using the 'Bound to Object Pivots' on the spring!!
Max Setup -
Click Here for Video
Any help would be greatly appreciated!!
Regards,
C
Game Dev Journal