T2DTileLayer->T2DTileObject->T2DAnimatedSprite
by Jeremy Easoz · in Torque X 2D · 08/17/2008 (6:23 pm) · 1 replies
According to the editor TileLayers in TX don't support animated sprites?
About the author
by Jeremy Easoz · in Torque X 2D · 08/17/2008 (6:23 pm) · 1 replies
Associate John Kanalakis
EnvyGames
The best you can probably do is have a 'ghost' tile object and set the tiletype for this ghost tile. Then, have an animated object off to the side that is spawned and positioned (lower layer number) over this ghost tile object as needed.
John K.