Game Development Community

Advice on minigames / clientside environments

by John Doppler Schiff · in Torque Game Engine Advanced · 08/14/2008 (5:49 pm) · 1 replies

Hi guys,
I'm puzzling out (no pun intended) the best way to present minigames in my multiplayer project. While the surrounding world is multiplayer and networked, the minigames will -- ideally -- be clientside only.

For example, let's say the player is hacking a computer network. His point of view shifts to a cyberspace maze and a digital avatar he must guide through the maze; other players only see him don his VR goggles and slip into a vegetative state.

Alternatively, the player starts a solitaire card game. The cards are laid out before him in 3D, but other clients should not see them.

I've considered clientside TSStatics, a multiple viewport scheme, the GuiObjectView control... nothing really seems to fit very well, however.

Have you tackled this problem, or do you have any suggestions on how to approach it?

Any input would be welcome!

-- JohnDopp