Tools and Documentation
by Levi Baker · in Torque Game Engine · 06/11/2001 (4:08 pm) · 2 replies
Am I correct in understanding that when Sierra signs off on the V12 liscense and GG starts shipping, the tools -- World Craft exporter, 3DSMax exporter -- and the documentation will be made publicly availiable online by GG? I'm curious because I'm working on a mod right now and want to know if I'll have to buy a liscense (with no intent of publishing, just making a mod for T2) in order to get the tools.
Also I'm curious -- how much of the original Tribes 2 code will remain with the V12 liscense? I assume not much due to proprietary code that Sierra wants to keep, but will stuff like the AI and Network and client handling remain (I don't particularly want to rewrite all the networking code)
(although the more I read about the updates to the engine, the more I like what's been done, although my mod team's coder might be a little unhappy at having to update all his changes to fit)
anyways, any insight into this would be much appreciated
Also I'm curious -- how much of the original Tribes 2 code will remain with the V12 liscense? I assume not much due to proprietary code that Sierra wants to keep, but will stuff like the AI and Network and client handling remain (I don't particularly want to rewrite all the networking code)
(although the more I read about the updates to the engine, the more I like what's been done, although my mod team's coder might be a little unhappy at having to update all his changes to fit)
anyways, any insight into this would be much appreciated
#2
The core network code remains, though the authentication and all of the client shell interface has been stripped out. We've started putting together a simple shell, but it's going to need work. I need to patch up some of the places where I ripped out WON.net stuff, but that should happen pretty fast :) Basically all the network stuff will be there.
AI code is also in. This is going to take some community experimentation to get going though. Neither Rick nor I know anything about this code and we haven't had a chance to look at it.
06/11/2001 (7:40 pm)
Once we get approval, we will release the tools for download. This will include the Max exporter, buildWad and map2dif tools. You will not need to buy a license to obtain them.The core network code remains, though the authentication and all of the client shell interface has been stripped out. We've started putting together a simple shell, but it's going to need work. I need to patch up some of the places where I ripped out WON.net stuff, but that should happen pretty fast :) Basically all the network stuff will be there.
AI code is also in. This is going to take some community experimentation to get going though. Neither Rick nor I know anything about this code and we haven't had a chance to look at it.
Paul Robertson
Remember, the V12 is a game engine, so even if you're team is working on a TC your code would probably have to be completely rewritten to take it from being a Tribes2 mod to being a V12 based game. All of this is speculation though since I haven't got my hands on the engine yet.