Atlas Terrain
by Weston Elliott · in Torque Game Engine Advanced · 08/14/2008 (12:54 pm) · 8 replies
Http://vimeo.com/1221609/
How would I get my terrain to look like the terrain in that video? I am new to atlas terrain and am not sure where to start. It would be very nice to switch from the normal TGEA terrain generator to the atlas terrain which looks so much nicer :)!
How would I get my terrain to look like the terrain in that video? I am new to atlas terrain and am not sure where to start. It would be very nice to switch from the normal TGEA terrain generator to the atlas terrain which looks so much nicer :)!
#2
08/14/2008 (10:28 pm)
Well, I bought L3DT for torque and have been playing around with that for a few hours now. Though I am not sure how to get the terrains I make from L3DT into TGEA Stronghold yet...
#3
http://tdn.garagegames.com/wiki/TSE/Atlas/Create_a_Terrain/L3DT
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8584
08/15/2008 (8:15 am)
I haven't tried it yet but I know Ive read over quite a few tutorials on how to do it. Here are a few of them let me know if any of them help. If any of them are dead on ill probably end up getting L3DT to do these large terrains.http://tdn.garagegames.com/wiki/TSE/Atlas/Create_a_Terrain/L3DT
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8584
#4
I'm not looking at the source now, but if your having issues getting it into Stronghold, you might want to be sure that the TORQUE_ATLAS flag is set to true. If I recall correctly 1.7.1 has a few ifdefs to see if this is defined. Never really examined the code, but noticed it when merging. It could be that if this is not defined atlas will not work.
08/15/2008 (8:54 am)
Atlas is a bit more cryptic to work with, thankfully l3dt and Grome have easier to use exporters for it now. The extra view distance is definitely a plus, other than that I'm not sure if it looks any better than legacy as of the 1.7 revamp, but it certainly has better performance. I'm not looking at the source now, but if your having issues getting it into Stronghold, you might want to be sure that the TORQUE_ATLAS flag is set to true. If I recall correctly 1.7.1 has a few ifdefs to see if this is defined. Never really examined the code, but noticed it when merging. It could be that if this is not defined atlas will not work.
#5
08/15/2008 (9:11 am)
I found Atlas pretty easy to use. I just generated by terrain in L3DT and exported. However, I found that you need to save the terrain in the same directory or lower as the TGEA executable. For example, I've always saved my terrains in AtlasDemo/game/Terrains.
#6
If you find issues or have suggestions related to the docs, be sure to post them in the Documentation Feedback Thread.
08/15/2008 (9:18 am)
Hey all. I thought this would be an opportune time to draw attention to the Online Official Docs that just went up. I've tried adding some new material related to Atlas terrain. So, try digging around in there to see if you can find some useful information related to this thread.If you find issues or have suggestions related to the docs, be sure to post them in the Documentation Feedback Thread.
#7
08/15/2008 (10:10 am)
Awesome thanks Michael
#8
08/15/2008 (11:04 am)
Wow, thanks for all the replies! I will check all this out now.
Torque Owner Tim Tebow