Keys list
by Abhinav Chokhavatia · in Torque Game Builder · 08/14/2008 (5:56 am) · 4 replies
Hey guys,
I was creating an options GUI for my game and I wanted to incorporate a controls tab where the user change the controls of the game. I was wondering if there is anyway to generate a keys list or incorporate a key recognition function, without using the options.gui file located in the common folder (plainly because I can't seem to understand that)?
Thanks!
I was creating an options GUI for my game and I wanted to incorporate a controls tab where the user change the controls of the game. I was wondering if there is anyway to generate a keys list or incorporate a key recognition function, without using the options.gui file located in the common folder (plainly because I can't seem to understand that)?
Thanks!
About the author
#2
08/19/2008 (12:38 am)
Well, um, i'd recommend either using the options.gui code or reading it to understand it '-) If you have any specific questions on it you can post them.
#3
08/21/2008 (5:45 am)
If all else fails you can always hack-n-slash a very unreasonable solution that nonetheless gets the job done. That's what I usually do.
#4
08/21/2008 (10:31 pm)
Hehe... I was thinking on the same lines Kevin. But I guess thats going to lead me to a bad habit and some serious time wastage. I'm giving 'understanding' it a shot.
Torque Owner Abhinav Chokhavatia