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FxFoliageReplicator

by KungKrille · in Torque Game Engine · 08/14/2008 (3:47 am) · 3 replies

I have trouble with fxFoliageReplicator. It's supposed to generate billboard trees which it does but they are too many. I decreased FoliageCount and indeed there are less trees but instead of spreading out in the placement area the radius shrinks. How can I fix this? My grass replicator doesn't behave like this :/

100 trees:
www.nvision.se/krille/foliage_01.jpg
50 trees
www.nvision.se/krille/foliage_02.jpg

#1
08/14/2008 (5:23 am)
Try to change the seed value to match your taste.
You may also use the minRadius setting to force your foliage out of the center.

fxGrassReplicator is using a different method to place elements, hence the name and the different code. ;-)
#2
08/19/2008 (6:02 am)
Changing the seed doesn't help. I have no minRadius so my current solution is to increase the OuterRadius. It spreads the trees out but the placement ring doesn't match the actual area at all.

I think you misunderstood me. I have no fxGrassReplicator so I use fxFoliageReplicator for the grass too.
#3
08/19/2008 (6:28 am)
Try bringing the replicator 1 unit higher than the terrain it's sitting on. I've had some issues when the replicator was underneath the terrain, even by a fraction of a unit.