How to set collision of player off ?
by delinkx · in Technical Issues · 08/14/2008 (3:27 am) · 2 replies
Anyone knows how 2 set the collision detection off of a player or AI player.
I want one player to pass through the other player. How do I make the player passable through ? any suggestions on how this can be done ?
I want one player to pass through the other player. How do I make the player passable through ? any suggestions on how this can be done ?
#2
wat i would hv liked it.. during scripting.. i make some players with collision off.. some on.
Its like when u take a "super-power" pickup, u become semi invisible kind, and can pass through obstacles. Like in super mario.
is there any way 2 control tat through some flags in scripts.
08/14/2008 (7:46 pm)
Ok. .for this i need 2 rebuild the engine right ? and all players' collision will be set off.. there wont be any control over the collision using scripting.wat i would hv liked it.. during scripting.. i make some players with collision off.. some on.
Its like when u take a "super-power" pickup, u become semi invisible kind, and can pass through obstacles. Like in super mario.
is there any way 2 control tat through some flags in scripts.
Torque Owner Nathan Kent
static U32 sCollisionMoveMask = (TerrainObjectType | InteriorObjectType | WaterObjectType | PlayerObjectType | StaticShapeObjectType | VehicleObjectType | PhysicalZoneObjectType | StaticTSObjectType);Just remove "PlayerObjectType".