Game Development Community

TX 3D Builder open beta bug: T3DRigidComponent not ok

by Thorsten Schmidt · in Torque X 2D · 08/13/2008 (2:25 pm) · 3 replies

I have tried to change the value of "CollidesWith" of the T3DRigidComponent. By default
the value is "GarageGames.Torque.Core.TorqueObjectType".
After selecting an object type I get the error message:
"value cannot be NULL", "Parametername: key".

Furthermore adding a T3DRigidComponent is not very user friendly. When I add a T3DRigidComponent
to an existing model this model starts to fall through the terrain and keeps on falling until ....
So the z-position is lost.

#1
08/13/2008 (10:38 pm)
Is there a generell problem with the TorqueObjectType in the property view?
For example in the component "DesignerCameraInputComponent" there is a value
BoundaryObjectTypes with the default value "GarageGames.Torque.Core.TorqueObjectType".
Opening the object type dialogue and leaving it with cancel leads to the error message
"unvalid property value".
#3
08/20/2008 (10:51 am)
I have also noticed that the RigidComponent will not allow you to enter a 0 value for mass. Whenever I try to enter a 0, the editor modifies the value to 0.001 which then allows my model to fall albeit very slowly.