Game Development Community

TGE Requirements?

by Yun Aka · in Torque Game Engine · 08/12/2008 (11:08 pm) · 4 replies

I am sure you guys get questions like this all the time, but i looked around the forum and cant find my specific question.

I current code gml with gamemaker, and I today I went to visit a game developing company [Paleo Ent] because I am going to soon try and get into the gaming industry and they referred me to this. I am going to take a C++ class at a local community college, and know know slight modeling.

My main question is how much c++ do need to use TorqueLanguge? (i believe was the name) or can I learn c++ while playing around with torque? and what exactly is torque? is it an engine to edit from?

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#1
08/12/2008 (11:44 pm)
The scripting language is TorqueScript, and you need a little general programming knowledge, plus the time to learn some peculiarities. You can edit the core engine (C++) if you need to, but many game types are possible with just scripting. The tutorial.base included comes as a simple FPS to start modifying, with a clean mission (no geometry or objects). Download the trial and play around with it.
#2
08/13/2008 (1:44 am)
Ohh, i see, so this means that I am editing the CS files, DSO files, images, mis, ml, ter, ogg, and all of those other files right? Is there somewhere that i can learn about the file types other than a community college class?

I need c++ installed to program right? to read all of those files correct?

Can you edit the demo completely using c++?

Last question, I need this to be cleared up. Torque engine was programmed with c++ right, and it is an engine, which is the core of a game for developers to build around right? well if thats true, then what exactly is TorqueScript? Shouldn't you just edit the engine with c++?

Thanks to all that aids me further, and thanks Ron for the assistance, it helped me a bit :)
#3
08/13/2008 (1:55 am)
Torque is a game AAA game engine. That means it's been used to make commercial games with.
The engine itself is written in C++. Torque Script is a scripting language made for torque. The .cs files are torque script. .dso is the compiled .cs file. .ml is torques own lighting file, and .ter is a terrain file. The only one you will be able to manipulate is the .cs.
As for the demo, you don't have access to the source code, so you cannot change it. You can however, play around with the demo scripts to test out the engine to see if it fits your needs. If yes, buy a lisence and you will have the source code.
#4
08/13/2008 (5:27 am)
Quote:Last question, I need this to be cleared up. Torque engine was programmed with c++ right, and it is an engine, which is the core of a game for developers to build around right? well if thats true, then what exactly is TorqueScript? Shouldn't you just edit the engine with c++?
Using TorqueScript is a lot easier than making a game by editing the C++ code. Basically:
* If you certain code to go really fast, than write it in C++
* If you can't code it in TorqueScript, than do it in C++
* Everything else in TorqueScript