LAN Connection works but how to connect over Web?
by Andy Hawkins · in Technical Issues · 08/12/2008 (8:03 am) · 6 replies
I can get people to join up if one person hosts and the other join the server via a LAN, but how do I setup a game so people connect over the internet?
#2
08/12/2008 (4:34 pm)
This doesn't sound like something that the fps starter kits does natively. Is that correct? What do I need to do? Add a text entry gui to type in the IP of the host?
#3
08/12/2008 (4:44 pm)
It's not something that you will do with the game. It's the nature of NAT. The hosting person will have to read the documentation for his internet router on forwarding a port.
#4
08/12/2008 (4:52 pm)
Http://www.portforward.com/guides.htm
#5
08/12/2008 (7:37 pm)
But how do the clients find it then? Am I hard coding the master server into every client so that's what they search for when they hit query master?
#6
But, everyone who wishes to host a game will have to setup port forwarding.
08/13/2008 (8:58 am)
You will have to put up a masterserver, and hardcode it's address into every client. That will provide a central database of hosted games for players to access.But, everyone who wishes to host a game will have to setup port forwarding.
Torque 3D Owner Andrew Wiblemo