TX 3D Builder open Beta - how to submit a bug
by Kenneth Holst · in Torque X 2D · 08/11/2008 (12:09 pm) · 10 replies
Please create a new thread for each bug that you wish to report, in the Torque X General Discussion forum, using the subject "TX 3D Builder open beta bug" and include as much information as possible regarding the bug encountered, your system configuration, etc.
This will allow us to more easily keep track of the individual bugs, and add them to our internal database.
Thanks!
This will allow us to more easily keep track of the individual bugs, and add them to our internal database.
Thanks!
#2
08/12/2008 (8:30 pm)
You have to use version 2.0. It's in the requirements in the getting started tutorial.
#3
08/12/2008 (9:00 pm)
Thanks, that did it. Seems like when I resize the viewport it crashes.
#4
It could be the fact that I am running on Windows Vista 64bit?
I do have a file with debug info, but I am not sure it is smart to post that completely in the forum?
08/13/2008 (10:46 am)
Got the same problem, however I am running Torque X 2.0 Pro and the Torque X Builder beta. When I try to resize the viewport it crashes. But also when I am trying simple to load a XNA project it crashed. Well actually it crashes with anything I try to do.It could be the fact that I am running on Windows Vista 64bit?
I do have a file with debug info, but I am not sure it is smart to post that completely in the forum?
#5
Steps to Recreate Crash:
Start Torque X Builder
Click [] to maximize
Crash
System.ArgumentException was unhandled
Message="ResolveBackBuffer target texture is not the same size as the backbuffer.\r\nParameter name: resolveTarget"
Source="Microsoft.Xna.Framework"
ParamName="resolveTarget"
StackTrace:
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.ResolveBackBuffer(ResolveTexture2D resolveTarget, Int32 backBufferIndex)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.ResolveBackBuffer(ResolveTexture2D resolveTarget)
at GarageGames.Torque.XNA.TorqueEngineComponent.OnEndDraw()
at GarageGames.Torque.GameUtil.TorqueGame.EndDraw()
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at TorqueXBuilder3D.TorqueXBuilderGame.Main()
InnerException:
08/13/2008 (11:29 pm)
Sorry should have posted here and not in your blog.Steps to Recreate Crash:
Start Torque X Builder
Click [] to maximize
Crash
System.ArgumentException was unhandled
Message="ResolveBackBuffer target texture is not the same size as the backbuffer.\r\nParameter name: resolveTarget"
Source="Microsoft.Xna.Framework"
ParamName="resolveTarget"
StackTrace:
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.ResolveBackBuffer(ResolveTexture2D resolveTarget, Int32 backBufferIndex)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.ResolveBackBuffer(ResolveTexture2D resolveTarget)
at GarageGames.Torque.XNA.TorqueEngineComponent.OnEndDraw()
at GarageGames.Torque.GameUtil.TorqueGame.EndDraw()
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at TorqueXBuilder3D.TorqueXBuilderGame.Main()
InnerException:
#6
One problem with TGB beta:
- I lost the tabs that shows the 3d scene, the camera slider and the scene data tab (tabcontrol i think).
I tried it for about 1 minute, just clicked here and there in the interface then dragged a model that was in my scene... then TGB crashed when I resized. Upon restarting TGB the tabs for 3d scene and scene data no longer exist.
I tried uninstall/reinstall including manually deleting folder remaining files.
HP core 2 duo 2.40 GHz, 3 GB ram, 32-bit Vista Home Premium.
Cheers!
09/05/2008 (6:05 pm)
I like what I read about Torque X Game Dev, great work and can't wait!One problem with TGB beta:
- I lost the tabs that shows the 3d scene, the camera slider and the scene data tab (tabcontrol i think).
I tried it for about 1 minute, just clicked here and there in the interface then dragged a model that was in my scene... then TGB crashed when I resized. Upon restarting TGB the tabs for 3d scene and scene data no longer exist.
I tried uninstall/reinstall including manually deleting folder remaining files.
HP core 2 duo 2.40 GHz, 3 GB ram, 32-bit Vista Home Premium.
Cheers!
#7
The builder throws me an exception. and then quits. That happends when I try to create a new folder to drop the assets. This happends only when I use the Menu->project->import assets, if I use the button on the proyect explorer, everything works fine.
this is the exectption
09/07/2008 (3:00 pm)
I got a problem when i try to import assets to the builder.The builder throws me an exception. and then quits. That happends when I try to create a new folder to drop the assets. This happends only when I use the Menu->project->import assets, if I use the button on the proyect explorer, everything works fine.
this is the exectption
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: index
at System.Windows.Forms.TreeNodeCollection.get_Item(Int32 index)
at TorqueXBuilder3D.FormImportAsset.btnNewFolder_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at DevComponents.DotNetBar.ButtonX.OnClick(EventArgs e)
at DevComponents.DotNetBar.ButtonX.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at DevComponents.DotNetBar.PopupItemControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
TorqueXBuilder3D
Assembly Version: 2.5.0.0
Win32 Version: 2.5.0.0
CodeBase: file:///E:/Developer/Torque%20X%20Builder%203D/TorqueXBuilder3D.exe
----------------------------------------
TorqueBuilderCore
Assembly Version: 2.5.0.0
Win32 Version: 2.5.0.0
CodeBase: file:///E:/Developer/Torque%20X%20Builder%203D/TorqueBuilderCore.DLL
----------------------------------------
Microsoft.Xna.Framework.Game
Assembly Version: 2.0.0.0
Win32 Version: 2.0.11128.1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.Xna.Framework.Game/2.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.Framework.Game.dll
----------------------------------------
Microsoft.Xna.Framework
Assembly Version: 2.0.0.0
Win32 Version: 2.0.11128.1
CodeBase: file:///C:/Windows/assembly/GAC_32/Microsoft.Xna.Framework/2.0.0.0__6d5c3888ef60e27d/Microsoft.Xna.Framework.dll
----------------------------------------
DevComponents.DotNetBar2
Assembly Version: 7.0.0.6
Win32 Version: 7.0.0.6
CodeBase: file:///E:/Developer/Torque%20X%20Builder%203D/DevComponents.DotNetBar2.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
msvcm80
Assembly Version: 8.0.50727.3053
Win32 Version: 8.00.50727.3053
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.3053_none_d08d7bba442a9b36/msvcm80.dll
----------------------------------------
QWhale.Editor
Assembly Version: 1.48.2782.19730
Win32 Version: 1.48.2782.19730
CodeBase: file:///E:/Developer/Torque%20X%20Builder%203D/QWhale.Editor.DLL
----------------------------------------
QWhale.Syntax
Assembly Version: 1.48.2782.19730
Win32 Version: 1.48.2782.19730
CodeBase: file:///E:/Developer/Torque%20X%20Builder%203D/QWhale.Syntax.DLL
----------------------------------------
QWhale.Common
Assembly Version: 1.48.2782.19728
Win32 Version: 1.48.2782.19728
CodeBase: file:///E:/Developer/Torque%20X%20Builder%203D/QWhale.Common.DLL
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
#8
I tried to see what would happen if I resize the screen before I load my project and scene. Know I get a blank purple screen and I see the viewport is a fixed size and doesn't expand.
Know I can't see my scene except this purple blank screen. I wanted to see if it will refresh the scene if I resize the window, but it didn't. Also when I resize the window smaller than the viewport is crashed.
but, now I can't load my project and scene without this blank purple screen. So I wanted to see what happen it I rebuild my Studio Prj and run it. And, when I tried to run it, it said the SceneLoader.Load(@"data\levels\levelData.txscene"); was locked, but I was still able to use the [Step over] to load the level.
I close the program and restarted TXB3D and know I'm able to load my scene.
09/16/2008 (9:22 am)
Regarding the screen resize crash. I tried to see what would happen if I resize the screen before I load my project and scene. Know I get a blank purple screen and I see the viewport is a fixed size and doesn't expand.
Know I can't see my scene except this purple blank screen. I wanted to see if it will refresh the scene if I resize the window, but it didn't. Also when I resize the window smaller than the viewport is crashed.
but, now I can't load my project and scene without this blank purple screen. So I wanted to see what happen it I rebuild my Studio Prj and run it. And, when I tried to run it, it said the SceneLoader.Load(@"data\levels\levelData.txscene"); was locked, but I was still able to use the [Step over] to load the level.
I close the program and restarted TXB3D and know I'm able to load my scene.
#9
Oh ... and keep up the good work
09/18/2008 (3:59 am)
Is there a list of current bugs somewhere?. Its currently pretty hard to know what bugs to repport.Oh ... and keep up the good work
#10
Resize window - crash
Open a project and try to add skybox, terrain, etc - black viewport
Open sample scene - crash
10/07/2008 (3:04 am)
Windows Vista 32bit (latest updates). Latest GFX drivers on ATi 2900XTResize window - crash
Open a project and try to add skybox, terrain, etc - black viewport
Open sample scene - crash
Torque Owner Troy Humphreys