Gamepad control best option?
by Phil Ferris · in Torque Game Engine · 08/11/2008 (12:56 am) · 3 replies
I am currently trying to add gamepad control for my TGE project, I would like the control to start at the start up screen.
While searching I have found 3 to 4 ways to use gamepads none of them seem as though they have control from the start up screen, and they also seem to be having problems working.
I was hoping someone out there has had success in with adding gamepad control.
Any help would be great
While searching I have found 3 to 4 ways to use gamepads none of them seem as though they have control from the start up screen, and they also seem to be having problems working.
I was hoping someone out there has had success in with adding gamepad control.
Any help would be great
About the author
#2
Is that correct, I just want to make sure I didnt misunderstand.
Thanks for your help Nathan
08/11/2008 (9:08 am)
So I need to make a action map specifiying what each button does, and I need to make sure to push a button on the gamepad as the menu is loading.Is that correct, I just want to make sure I didnt misunderstand.
Thanks for your help Nathan
#3
You can see the moveMap.push(); as an example in the playGui.cs
08/11/2008 (9:19 am)
Actually the push() posted by Nathan is a command used to enable the actionmap that you have to create for your controls.You can see the moveMap.push(); as an example in the playGui.cs
Torque Owner Nathan Kent