Game Development Community

Everybody was 2D fighting

by XTN ROJAS · in Artist Corner · 01/01/2001 (7:56 pm) · 10 replies

There is nothing like a good 2D fighting game. The japanese have got it down to a HIGH ART and the west seems to have little interest in it. I find this a great oversight on our part. I am a traditional animator with very little knowledge of game development, a flaw I hope someone can hepl me with. My interest in game development is purely on the 2D animation side. I'm looking for information on software and techniques that will help me. stereo_hulk@yahoo.com

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#1
01/03/2001 (2:36 pm)
Ummmm.....

cant remember the URL but something called MUGEN is just what you should be looking at.

Oh no its just come to me.

www.elecbyte.com

go there for a start. trust me.

elstob
#2
03/08/2001 (9:52 am)
2-D animation... a subject near and dear to me.
There are a few open 2-d fighting game engines out there. The afore mentioned Mugen, the Street
Fighter Remake engine and UFGE come to mind. These allow you to create your own characters,
animation sequences, movelists etc. Currently, I'm working on a 2-d fighter for the pc. I also believe
hand drawn animation to be a high art. Iv'e been doing it for years now and I'm still impressed with
the work coming out of japan (Capcon, SNK....) Anyway, If theres anything you would like to know
about what I do, feel free to mail me. no_slugg@hotmail.com

noslugg
#3
03/27/2001 (5:15 pm)
I have to say I am VERY happy right now. Seeing that others are still interested in the 2d fighting genre. I look forward to these games just to see what kind of insane art/anims Capcom, SNK, will come up with next. I have recently come across Guilty Gear X for the Dreamcast, the art is very nice, but I don't think the anims stand up to Capcom quality, you guys should check it out. Oh, btw, I have had great fun messing around with MUGEN. I haven't designed any characters, but enjoy seeing some characters square off that you would never see in a commercial game.
#4
03/27/2001 (9:28 pm)
GGX is indeed a beutiful game. The visual style takes up where the first installment left off, but it is verry different from the SNK, Capcom style. I love it all. I'm just glad to see more quality 2-d titles, and more posts on this fourum. In other news, I found another artist to help me with the Tru Warriors project. Its going to be an interesting experiment. With a devoted sprite colorist, the detail and quality of frame coloring will improve without diminishing the time spent on animation. Can't wait to see how it turns out. We'll be updating our site in april, so please check it out. Later


Maurice

http://www.snotragg.com
#5
05/19/2001 (6:51 am)
Oh Please -

I am a 2D animator (I actually work in the animation industry) and I also do 3D in games. Im sorry to deflate you guys - but there is no difference between 2D and 3D - they both have strengths and weaknes. I find that 2D works best for narrative animation - its highly expressive and to the point.3D works wherever you would traditionally have used stop motion (wallace + gromit) or if you're going for film qualities - lighting subtleties - depth of movement etc.

In interactivity, 2D is fine for 'games' - but 3D creates immersive experiances.

Guys - if you want to stick to 2D then thats cool - but dont go around saying that '2D is high art' and '3D is not' blah - blah - blah - as this is the attitude most of the real high art world (ie contemporary fine art) have towards what we all do (2D and 3D)and theyd piss thier pants laughing at the idea that Capcom produce High art.Dont go down that elitist route - you're not in the right field for it.
#6
05/19/2001 (7:19 am)
How about building a good 2D fighter for something like the Palm or CE platforms, since they don't QUITE have the #D stuff down for those yet (someone ported Doom to CE, but, little else if memory serves).

That would give a target market for you guys :)

Random, pre-coffee posts :)
#7
05/20/2001 (9:39 am)
I think certain artists have such closed minds that they find them and their work, as well as the general type of work they do, better than anyone elses. A person who rubs mud on the walls can be more of an artist than any of us, of course, we'd never know it, that person could be more of a real artist, just expressing it differently. Art is expression, expression has many forms, if everyone expressed art the same, the world would be extremely plain looking for sure.. Some of the greatest artists have had unique ways of expressing art, and most artists have been very different, showing that there is no real "High Art" as in terms of art type or style, there may be "High Art", that is disputable, but it has no boundaries.
I guess one might define "High Art" is more expressive or creative than simple replication of existing life. Imitation is art too, a different type, but I feel the best art is probably the unique, creative art, and much of that is expressed in video games. Many "professional" artists are just paid for their abilities to reproduce something, and that may be a skill, but I would like to think that the best artists may be the ones that can come up with someone unique, or to reproduce something uniquely, or do it without knowing what to do, what you are reproducing, or what it looks like in the first place.
#8
05/21/2001 (2:18 pm)
Did anybody actualy read the first post in this thread?


-maurice
#9
05/21/2001 (2:40 pm)
no - we're far too busy making our point!




:)
#10
05/21/2001 (4:45 pm)
You might check ou some of the free textures and plugins at 3dcafe.com for studiomax or maya. What they do is make a 3d model appear as 2d. I have noticed similar techniques used a lot in saturday morning cartoons as well as disney type cartoons.