Takes damage deals damage
by Anthony Ratcliffe · in Torque Game Builder · 08/09/2008 (3:58 pm) · 4 replies
Correct me if i'm wrong but deal damage works on collision as does takes damage, i've set my enemy with deals damage 10 per hit and my take damage with 10 health
the enemy has send and recieve collison
the player has send and recieve collision send physics
yet no damage is taking place
the enemy has send and recieve collison
the player has send and recieve collision send physics
yet no damage is taking place
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#2
08/09/2008 (5:31 pm)
Nah there both on layer 0
#3
08/09/2008 (6:16 pm)
OK it seems the game i'm making has corrupted itself because the files work on another game, i was getting a simobject error which has disappeared and am now gettingSettings/Anthony/Desktop/platformer/platfromer/game/data/levels/level1.t2d. another collison type 0.019767 -0.999805 another collison type 0.019767 -0.999805 another collison type 0.019767 -0.999805 another collison type 0.019767 -0.999805 another collison type 0.999773 -0.021312 DirectInput deactivated. Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context...
#4
set a count at the top count =0 then in the kill function have count =1
if count == 1
%player linearvelocity = 0
somthing along those lines is this the best way or has it been done simpler
08/11/2008 (11:49 am)
Problems fixed just for an update, i was wondering if theres a way to stop a player moving when there deadset a count at the top count =0 then in the kill function have count =1
if count == 1
%player linearvelocity = 0
somthing along those lines is this the best way or has it been done simpler
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