Game Development Community

Example of using a .fx file

by Timothy Cash · in Torque X 2D · 08/09/2008 (6:28 am) · 4 replies

Can someone post an example of how to use a .fx file (without using TXB) ?

#1
11/16/2008 (1:46 am)
Do you still want this? It's kinda stale, but if people are interested, I can whip together a little tutorial.
#2
11/16/2008 (2:04 am)
That would be awesome!
#3
11/16/2008 (11:15 am)
John Kanalakis describes exactly this example in his book (chapter 17, p. 362ff).
#4
12/23/2008 (11:12 pm)
Forgot about this. Writing it up now, as TDN is working again. Sorry about the delay.

Edit: This is done now.

http://tdn.garagegames.com/wiki/TorqueX/CustomMaterials